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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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OpenGL
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stonehenge
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Stone.h
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C/C++ Source or Header
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1996-11-11
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3KB
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99 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#ifndef STONE_H
#define STONE_H
#include "Color.h"
#include "Point.h"
class Stone {
public:
Stone();
~Stone();
Stone operator=(Stone a);
void set_dimensions(GLfloat x, GLfloat y, GLfloat z);
void set_dimensions(Point p);
Point get_dimensions() {return dimensions;};
/* p = 0 --> sharp corners, p == 1 --> completely rounded corners */
void erode(float p);
float get_erosion() {return erosion;};
void translate(GLfloat x, GLfloat y, GLfloat z);
void translate(Point p);
/* Angle in degrees */
void rotate_self_aboutz(GLfloat angle);
void draw();
void draw_shadow(Point dlight);
void draw_shadow(Point dlight, GLfloat blur, Color color, Color diffuse);
private:
Point translation;
GLfloat rotation;
/* dimensions contains the length, width, and height of the stone */
Point dimensions;
GLfloat erosion;
Point points[24];
int points_valid;
void compute_points();
int transforms_valid;
inline Point trans_rot_point(Point p, float c, float s);
inline Point transform_point(Point p, float c, float s);
void transform_points();
void draw_faces(int flat = 0);
void draw_faces(Point *p, int flat = 0);
void draw_edges(int flat = 0);
void draw_edges(Point *p, int flat = 0);
void draw_edge(Point n1, Point n2, Point *p, int a, int b, int c, int d,
int flat = 0);
void draw_corners(int flat = 0) {draw_corners(points, flat);};
void draw_corners(Point *p, int flat = 0);
};
#endif